冯乐乐的《Unity Shader入门精要》附带项目,其中部分shader已经修改测试
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3 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarMonitor : MonoBehaviour {
public List<WheelCollider> wheelColliders;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
foreach (WheelCollider wheels in wheelColliders) {
wheels.GetComponentsInChildren<Transform>()[1].localEulerAngles += new Vector3(wheels.rpm * 6 * Time.deltaTime, 0, 0);
}
}
}