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42 lines
1.1 KiB
42 lines
1.1 KiB
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ChariotEditorCamera : MonoBehaviour {
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public float maxRotateVertical = 30;
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//public float maxRotateHorizontal = 180;
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public float speed;
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private bool isCameraRotate;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update()
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{
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float CameraV = Input.GetAxis("Vertical");
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float CameraH = Input.GetAxis("Horizontal");
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float CameraZ = Input.GetAxis("Mouse ScrollWheel");
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if (transform.GetChild(0)) {
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transform.GetChild(0).localPosition += new Vector3(0,0,CameraZ);
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}
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if (Input.GetButtonDown("Scroll Button")) {
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isCameraRotate = true;
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}else if (Input.GetButtonUp("Scroll Button")) {
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isCameraRotate = false;
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}
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if (isCameraRotate) {
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CameraV = Input.GetAxis("Mouse Y");
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CameraH = -Input.GetAxis("Mouse X");
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}
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if (transform.localEulerAngles.x + CameraV <= maxRotateVertical || transform.localEulerAngles.x + CameraV >= 360 - maxRotateVertical)
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{
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transform.localEulerAngles += new Vector3(CameraV, CameraH, 0) * speed;
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}
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}
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}
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