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27 lines
663 B
27 lines
663 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using LitJson;
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public class ChariotLoader : MonoBehaviour {
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public TextAsset chariotSave;
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public List<SavedBlock> blocksSavedList = new List<SavedBlock>();
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// Use this for initialization
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void Start () {
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LoadChariot(chariotSave.text);
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}
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public void LoadChariot(string json) {
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JsonData data = JsonMapper.ToObject(json);
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//print(data.IsArray);
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//添加到列表
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foreach (JsonData bdata in data) {
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SavedBlock blocksavedata = JsonMapper.ToObject<SavedBlock>(bdata.ToJson());
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//print(blocksavedata.linkChild[0]);
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blocksSavedList.Add(blocksavedata);
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}
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}
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}
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