%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: DepthMat m_Shader: {fileID: 4800000, guid: 5f96f46d520ebe64681448cc19f64290, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _CutOutTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _WaveNoise: m_Texture: {fileID: 2800000, guid: da72fd1baa3aa4b7c99f7c3c8ead83d0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _AlphaData: 1 - _BumpScale: 1 - _CutOutStrength: 1 - _CutOutValueX: 1 - _CutOutValueY: 1 - _CutOutValueZ: 1 - _Cutoff: 0.5 - _DepthScale: 0.84 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FresnelBias: 0 - _FresnelPower: 3 - _FresnelScale: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _IntersectPower: 1 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _Param1: 1 - _Param2: 1 - _Param3: 1 - _ScaleTest: 1 - _ScanLineWidth: 1 - _ScanValue: 1 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _TexTint: 0 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _CutOutColor: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _GlassColor: {r: 1, g: 1, b: 1, a: 1} - _ReflectColor: {r: 0, g: 0, b: 1, a: 1} - _ScanLineColor: {r: 1, g: 1, b: 1, a: 1} - _WaterColor: {r: 0, g: 0, b: 0, a: 1}