%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: FresnelMat m_Shader: {fileID: 4800000, guid: 7869229ae22e04c5282a812963c8d045, type: 3} m_ShaderKeywords: m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Cube: m_Texture: {fileID: 8900000, guid: a7a47cfc4d0c64dc8b5a240849031e50, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Cubemap: m_Texture: {fileID: 8900000, guid: 5e6d2cc25beb34a998784c5dc7e8fe9c, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _AlphaScale: 1 - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FresnelBias: 0 - _FresnelFactor: 0.5 - _FresnelPower: 3.05 - _FresnelScale: 0 - _Glossiness: 0.5 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - _ReflectAmount: 0.57 - _RefractAmount: 1 - _RefractRatio: 0.5 - _RefractionRatio: 0.17 - _RimPower: 4 - _SrcBlend: 1 - _UVSec: 0 - _ZWrite: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _Diffuse: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectColor: {r: 1, g: 1, b: 1, a: 1} - _RefractColor: {r: 1, g: 1, b: 1, a: 1} - _RefractRatio: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} - _RimColor: {r: 0.6911765, g: 0.6911765, b: 0.6911765, a: 1}