Shader "Unity Shaders Book/Chapter 3/MyShader" { Properties { // Numbers and Sliders _Int ("Int", Int) = 2 _Float ("Float", Float) = 1.5 _Range("Range", Range(0.0, 5.0)) = 3.0 // Colors and Vectors _Color ("Color", Color) = (1,1,1,1) _Vector ("Vector", Vector) = (2, 3, 6, 1) // Textures _2D ("2D", 2D) = "" {} _Cube ("Cube", Cube) = "white" {} _3D ("3D", 3D) = "black" {} } SubShader { Pass { } } FallBack "Diffuse" }