using System.Collections; using System.Collections.Generic; using UnityEngine; using LitJson; public class ChariotLoader : MonoBehaviour { public TextAsset chariotSave; public List blocksSavedList = new List(); // Use this for initialization void Start () { LoadChariot(chariotSave.text); } public void LoadChariot(string json) { JsonData data = JsonMapper.ToObject(json); //print(data.IsArray); //添加到列表 foreach (JsonData bdata in data) { SavedBlock blocksavedata = JsonMapper.ToObject(bdata.ToJson()); //print(blocksavedata.linkChild[0]); blocksSavedList.Add(blocksavedata); } } }