You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							33 lines
						
					
					
						
							908 B
						
					
					
				
			
		
		
	
	
							33 lines
						
					
					
						
							908 B
						
					
					
				| using UnityEngine; | |
| using UnityEditor; | |
| using System.Collections; | |
|  | |
| public class RenderCubemapWizard : ScriptableWizard { | |
| 	 | |
| 	public Transform renderFromPosition; | |
| 	public Cubemap cubemap; | |
| 	 | |
| 	void OnWizardUpdate () { | |
| 		helpString = "Select transform to render from and cubemap to render into"; | |
| 		isValid = (renderFromPosition != null) && (cubemap != null); | |
| 	} | |
| 	 | |
| 	void OnWizardCreate () { | |
| 		// create temporary camera for rendering | |
| 		GameObject go = new GameObject( "CubemapCamera"); | |
| 		go.AddComponent<Camera>(); | |
| 		// place it on the object | |
| 		go.transform.position = renderFromPosition.position; | |
| 		// render into cubemap		 | |
| 		go.GetComponent<Camera>().RenderToCubemap(cubemap); | |
| 		 | |
| 		// destroy temporary camera | |
| 		DestroyImmediate( go ); | |
| 	} | |
| 	 | |
| 	[MenuItem("GameObject/Render into Cubemap")] | |
| 	static void RenderCubemap () { | |
| 		ScriptableWizard.DisplayWizard<RenderCubemapWizard>( | |
| 			"Render cubemap", "Render!"); | |
| 	} | |
| } |