冯乐乐的《Unity Shader入门精要》附带项目,其中部分shader已经修改测试
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using UnityEngine;
using System.Collections;
public class RealtimeReflection1 : MonoBehaviour {
ReflectionProbe probe;
void Awake() {
probe = GetComponent<ReflectionProbe>();
}
void Update () {
probe.transform.position = new Vector3(
Camera.main.transform.position.x,
Camera.main.transform.position.y,
-Camera.main.transform.position.z
);
probe.RenderProbe();
}
}