冯乐乐的《Unity Shader入门精要》附带项目,其中部分shader已经修改测试
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using UnityEngine;
using System.Collections;
public class BurnHelper : MonoBehaviour {
public Material material;
[Range(0.01f, 1.0f)]
public float burnSpeed = 0.3f;
private float burnAmount = 0.0f;
// Use this for initialization
void Start () {
if (material == null) {
Renderer renderer = gameObject.GetComponentInChildren<Renderer>();
if (renderer != null) {
material = renderer.material;
}
}
if (material == null) {
this.enabled = false;
} else {
material.SetFloat("_BurnAmount", 0.0f);
}
}
// Update is called once per frame
void Update () {
burnAmount = Mathf.Repeat(Time.time * burnSpeed, 1.0f);
material.SetFloat("_BurnAmount", burnAmount);
}
}