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22 lines
472 B
22 lines
472 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class BurnTest : MonoBehaviour { |
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public GameObject burnObj; |
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private float burnData; |
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// Use this for initialization |
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void Start () { |
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burnData = 0.8f; |
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} |
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// Update is called once per frame |
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void Update () { |
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if (burnData > -0.8) { |
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print(burnData); |
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burnData -= Time.deltaTime/5; |
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burnObj.GetComponent<Renderer>().material.SetFloat("_CutOutValue", burnData); |
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} |
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} |
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}
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