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96 lines
1.9 KiB
96 lines
1.9 KiB
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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Shader "Unity Shaders Book/Chapter 12/Bloom" { |
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Properties { |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_Bloom ("Bloom (RGB)", 2D) = "black" {} |
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_LuminanceThreshold ("Luminance Threshold", Float) = 0.5 |
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_BlurSize ("Blur Size", Float) = 1.0 |
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} |
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SubShader { |
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CGINCLUDE |
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#include "UnityCG.cginc" |
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sampler2D _MainTex; |
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half4 _MainTex_TexelSize; |
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sampler2D _Bloom; |
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float _LuminanceThreshold; |
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float _BlurSize; |
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struct v2f { |
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float4 pos : SV_POSITION; |
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half2 uv : TEXCOORD0; |
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}; |
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v2f vertExtractBright(appdata_img v) { |
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v2f o; |
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o.pos = UnityObjectToClipPos(v.vertex); |
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o.uv = v.texcoord; |
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return o; |
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} |
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fixed luminance(fixed4 color) { |
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return 0.2125 * color.r + 0.7154 * color.g + 0.0721 * color.b; |
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} |
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fixed4 fragExtractBright(v2f i) : SV_Target { |
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fixed4 c = tex2D(_MainTex, i.uv); |
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fixed val = clamp(luminance(c) - _LuminanceThreshold, 0.0, 1.0); |
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return c * val; |
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} |
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struct v2fBloom { |
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float4 pos : SV_POSITION; |
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half4 uv : TEXCOORD0; |
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}; |
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v2fBloom vertBloom(appdata_img v) { |
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v2fBloom o; |
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o.pos = UnityObjectToClipPos (v.vertex); |
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o.uv.xy = v.texcoord; |
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o.uv.zw = v.texcoord; |
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#if UNITY_UV_STARTS_AT_TOP |
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if (_MainTex_TexelSize.y < 0.0) |
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o.uv.w = 1.0 - o.uv.w; |
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#endif |
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return o; |
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} |
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fixed4 fragBloom(v2fBloom i) : SV_Target { |
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return tex2D(_MainTex, i.uv.xy) + tex2D(_Bloom, i.uv.zw); |
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} |
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ENDCG |
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ZTest Always Cull Off ZWrite Off |
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Pass { |
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CGPROGRAM |
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#pragma vertex vertExtractBright |
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#pragma fragment fragExtractBright |
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ENDCG |
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} |
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UsePass "Unity Shaders Book/Chapter 12/Gaussian Blur/GAUSSIAN_BLUR_VERTICAL" |
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UsePass "Unity Shaders Book/Chapter 12/Gaussian Blur/GAUSSIAN_BLUR_HORIZONTAL" |
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Pass { |
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CGPROGRAM |
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#pragma vertex vertBloom |
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#pragma fragment fragBloom |
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ENDCG |
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} |
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} |
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FallBack Off |
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}
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