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89 lines
2.3 KiB
89 lines
2.3 KiB
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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Shader "Unity Shaders Book/Chapter 12/Edge Detection" { |
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Properties { |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_EdgeOnly ("Edge Only", Float) = 1.0 |
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_EdgeColor ("Edge Color", Color) = (0, 0, 0, 1) |
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_BackgroundColor ("Background Color", Color) = (1, 1, 1, 1) |
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} |
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SubShader { |
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Pass { |
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ZTest Always Cull Off ZWrite Off |
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CGPROGRAM |
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#include "UnityCG.cginc" |
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#pragma vertex vert |
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#pragma fragment fragSobel |
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sampler2D _MainTex; |
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uniform half4 _MainTex_TexelSize; |
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fixed _EdgeOnly; |
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fixed4 _EdgeColor; |
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fixed4 _BackgroundColor; |
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struct v2f { |
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float4 pos : SV_POSITION; |
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half2 uv[9] : TEXCOORD0; |
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}; |
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v2f vert(appdata_img v) { |
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v2f o; |
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o.pos = UnityObjectToClipPos(v.vertex); |
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half2 uv = v.texcoord; |
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o.uv[0] = uv + _MainTex_TexelSize.xy * half2(-1, -1); |
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o.uv[1] = uv + _MainTex_TexelSize.xy * half2(0, -1); |
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o.uv[2] = uv + _MainTex_TexelSize.xy * half2(1, -1); |
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o.uv[3] = uv + _MainTex_TexelSize.xy * half2(-1, 0); |
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o.uv[4] = uv + _MainTex_TexelSize.xy * half2(0, 0); |
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o.uv[5] = uv + _MainTex_TexelSize.xy * half2(1, 0); |
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o.uv[6] = uv + _MainTex_TexelSize.xy * half2(-1, 1); |
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o.uv[7] = uv + _MainTex_TexelSize.xy * half2(0, 1); |
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o.uv[8] = uv + _MainTex_TexelSize.xy * half2(1, 1); |
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return o; |
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} |
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fixed luminance(fixed4 color) { |
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return 0.2125 * color.r + 0.7154 * color.g + 0.0721 * color.b; |
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} |
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half Sobel(v2f i) { |
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const half Gx[9] = {-1, 0, 1, |
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-2, 0, 2, |
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-1, 0, 1}; |
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const half Gy[9] = {-1, -2, -1, |
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0, 0, 0, |
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1, 2, 1}; |
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half texColor; |
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half edgeX = 0; |
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half edgeY = 0; |
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for (int it = 0; it < 9; it++) { |
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texColor = luminance(tex2D(_MainTex, i.uv[it])); |
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edgeX += texColor * Gx[it]; |
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edgeY += texColor * Gy[it]; |
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} |
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half edge = 1 - abs(edgeX) - abs(edgeY); |
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return edge; |
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} |
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fixed4 fragSobel(v2f i) : SV_Target { |
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half edge = Sobel(i); |
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fixed4 withEdgeColor = lerp(_EdgeColor, tex2D(_MainTex, i.uv[4]), edge); |
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fixed4 onlyEdgeColor = lerp(_EdgeColor, _BackgroundColor, edge); |
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return lerp(withEdgeColor, onlyEdgeColor, _EdgeOnly); |
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} |
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ENDCG |
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} |
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} |
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FallBack Off |
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}
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