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35 lines
737 B
35 lines
737 B
Shader "Unity Shaders Book/Chapter 17/Bumped Diffuse" { |
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Properties { |
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_Color ("Main Color", Color) = (1,1,1,1) |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_BumpMap ("Normalmap", 2D) = "bump" {} |
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} |
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SubShader { |
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Tags { "RenderType"="Opaque" } |
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LOD 300 |
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CGPROGRAM |
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#pragma surface surf Lambert |
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#pragma target 3.0 |
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sampler2D _MainTex; |
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sampler2D _BumpMap; |
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fixed4 _Color; |
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struct Input { |
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float2 uv_MainTex; |
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float2 uv_BumpMap; |
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}; |
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void surf (Input IN, inout SurfaceOutput o) { |
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fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); |
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o.Albedo = tex.rgb * _Color.rgb; |
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o.Alpha = tex.a * _Color.a; |
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o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); |
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} |
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ENDCG |
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} |
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FallBack "Legacy Shaders/Diffuse" |
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}
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