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43 lines
1.0 KiB
43 lines
1.0 KiB
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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Shader "Unity Shaders Book/Chapter 5/Simple Shader" { |
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Properties { |
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_Color ("Color Tint", Color) = (1, 1, 1, 1) |
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} |
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SubShader { |
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Pass { |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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uniform fixed4 _Color; |
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struct a2v { |
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float4 vertex : POSITION; |
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float3 normal : NORMAL; |
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float4 texcoord : TEXCOORD0; |
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}; |
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struct v2f { |
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float4 pos : SV_POSITION; |
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fixed3 color : COLOR0; |
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}; |
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v2f vert(a2v v) { |
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v2f o; |
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o.pos = UnityObjectToClipPos(v.vertex); |
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o.color = v.normal * 0.5 + fixed3(0.5, 0.5, 0.5); |
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return o; |
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} |
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fixed4 frag(v2f i) : SV_Target { |
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fixed3 c = i.color; |
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c *= _Color.rgb; |
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return fixed4(c, 1.0); |
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} |
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ENDCG |
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} |
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} |
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}
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