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79 lines
1.8 KiB
79 lines
1.8 KiB
Shader "Unlit/TestClipShader" |
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{ |
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Properties |
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{ |
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_MainTex ("Texture", 2D) = "white" {} |
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_CutOutTex("Cut Tex", 2D) = "white" {} |
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_CutOutValueX("Cut Value X",Float) = 1.0 |
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_CutOutValueY("Cut Value Y",Float) = 1.0 |
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_CutOutValueZ("Cut Value Z",Float) = 1.0 |
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_CutOutColor("Cut Color",COLOR) = (1,1,1,1) |
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_CutOutStrength("Cut Strength",Range(0.5,10.0)) = 1.0 |
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} |
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SubShader |
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{ |
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Tags { "RenderType"="Opaque" } |
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LOD 100 |
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Pass |
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{ |
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Cull Off |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#include "UnityCG.cginc" |
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struct appdata |
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{ |
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float4 vertex : POSITION; |
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float2 uv : TEXCOORD0; |
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}; |
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struct v2f |
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{ |
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float2 uv : TEXCOORD0; |
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float4 vertex : SV_POSITION; |
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float4 scrPos : TEXCOORD1; |
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float4 srcVertex : TEXCOORD2; |
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}; |
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sampler2D _MainTex; |
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sampler2D _CutOutTex; |
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float4 _MainTex_ST; |
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float _CutOutValueX; |
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float _CutOutValueY; |
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float _CutOutValueZ; |
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fixed4 _CutOutColor; |
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float _CutOutStrength; |
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v2f vert (appdata v) |
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{ |
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v2f o; |
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//o.vertex = v.vertex; |
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o.vertex = UnityObjectToClipPos(v.vertex); |
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o.vertex = float4(o.vertex.x,o.vertex.y,o.vertex.z,o.vertex.w); |
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o.srcVertex = v.vertex; |
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o.uv = TRANSFORM_TEX(v.uv, _MainTex); |
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o.scrPos = ComputeScreenPos(o.vertex); |
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return o; |
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} |
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fixed4 frag (v2f i) : SV_Target |
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{ |
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// sample the texture |
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fixed4 col = tex2D(_MainTex, i.uv); |
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fixed4 secondTex = tex2D(_CutOutTex,i.uv); |
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//float clipData = _CutOutValueX-i.srcVertex.x+secondTex.r/5; |
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//clip(clipData); |
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float clipData = _CutOutValueY-i.srcVertex.y+secondTex.r/5; |
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clip(clipData); |
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//clipData = _CutOutValueZ-i.srcVertex.z+secondTex.r/5; |
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//clip(clipData); |
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col = col + fixed4(clamp(_CutOutColor.rgb*(0.3-clipData)*_CutOutStrength,0,1),1); |
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return col; |
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} |
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ENDCG |
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} |
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} |
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}
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