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73 lines
1.5 KiB
73 lines
1.5 KiB
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' |
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' |
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// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' |
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' |
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Shader "Unlit/TestVertexShader" |
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{ |
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Properties |
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{ |
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_MainTex ("Texture", 2D) = "white" {} |
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_Param1 ("y2",Float) = 1.0 |
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_Param2 ("weight",Float) = 1.0 |
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_Param3 ("Param3",Float) = 1.0 |
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} |
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SubShader |
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{ |
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Tags { "RenderType"="Opaque" } |
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LOD 100 |
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Pass |
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{ |
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Cull Off |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#include "UnityCG.cginc" |
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struct appdata |
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{ |
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float4 vertex : POSITION; |
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float2 uv : TEXCOORD0; |
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}; |
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struct v2f |
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{ |
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float2 uv : TEXCOORD0; |
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float4 srcPos : TEXCOORD1; |
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float4 vertex : SV_POSITION; |
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}; |
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sampler2D _MainTex; |
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float4 _MainTex_ST; |
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float _Param1; |
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float _Param2; |
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float _Param3; |
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v2f vert(appdata v){ |
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v2f o; |
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o.vertex = UnityObjectToClipPos(v.vertex); |
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o.srcPos = ComputeScreenPos(o.vertex); |
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o.uv = v.uv; |
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return o; |
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} |
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fixed4 frag(v2f i) : SV_target{ |
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float2 wcoord = (i.srcPos.xy/i.srcPos.w); |
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//float a = lerp(wcoord.x,_Param1,_Param2); |
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float r = smoothstep(_Param1,_Param2,wcoord.x); |
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//float g = smoothstep(0.5,0.8,wcoord.y); |
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return fixed4(r,0.0,0.0,1.0); |
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} |
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ENDCG |
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} |
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} |
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}
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