冯乐乐的《Unity Shader入门精要》附带项目,其中部分shader已经修改测试
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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//资源管理类,用于生成各类资源以方便在场景中进行添加。 |
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public class BlockResourceManager : MonoBehaviour { |
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// Use this for initialization |
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void Start () { |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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}
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