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52 lines
782 B
52 lines
782 B
Shader "Hidden/Test1ImageEffectShader" |
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{ |
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Properties |
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{ |
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_MainTex ("Texture", 2D) = "white" {} |
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} |
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SubShader |
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{ |
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// No culling or depth |
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Cull Off ZWrite Off ZTest Always |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#include "UnityCG.cginc" |
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struct appdata |
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{ |
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float4 vertex : POSITION; |
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float2 uv : TEXCOORD0; |
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}; |
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struct v2f |
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{ |
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float2 uv : TEXCOORD0; |
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float4 vertex : SV_POSITION; |
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}; |
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v2f vert (appdata v) |
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{ |
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v2f o; |
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o.vertex = UnityObjectToClipPos(v.vertex); |
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o.uv = v.uv; |
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return o; |
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} |
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sampler2D _MainTex; |
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fixed4 frag (v2f i) : SV_Target |
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{ |
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fixed4 col = tex2D(_MainTex, i.uv); |
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// just invert the colors |
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col.rgb = 1 - col.rgb; |
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return col; |
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} |
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ENDCG |
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} |
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} |
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}
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